Armor Games Wiki
Advertisement




Website: http://www.armorgames.com

Official site: Funnault.com

Arcuz is a RPG game where you, the hero, saves Arcuz Village from a mysterious disaster relating to the disappearence of the landlord that owns the land. You must engage in quests to find out about disappearing villagers and the monsters outside of the village.

http://www.funnaut.com/arcuz/help.html

[]

Controls[]

  • WASD / Arrow Keys: Movement
  • J: Attack / Accept Quest / Talk with NPC
  • K: Jump / Decline Quest / Compose
  • 1/2/3: Use potions and scrolls set on the item quickslots
  • I/L: Use skills set on the skill quickslots
  • Q: Swap between skill sets
  • C: Character Status
  • V: Skills Tree
  • B: Inventory
  • N: Quest Panel
  • M or MM: Map
  • , (Comma): Pause/Menu
  • Esc: Exits out of shop/composition menus

[]

Map (M)[]

  • Press M once to view the map grid, then again to view the world map.
Map

Arcuz: Main Map

  • Goethe Grass
  • Sadness Forest
  • Rose Forest
  • Guilty Forest
  • Rest Valley
  • Magic Cave
  • Abandoned Mine
  • Gino Mountain
  • South Mountain
  • Rest Valley
  • Mystery Cave
  • Silent Hill
  • Sadness Forest

[]

Villagers[]

These NPCs are all found in the village Arcuz. They may provide you with quests, buy and sell items, and even grant access to useful services.


Wayne

  • The village elder.

Kimura

  • A self-proclaimed "warrior".

Chung

  • One of Arcuz's (travelling?) merchants.
  • Will eventually allow the player to purchase rare and powerful items; the level requirement for the items will depend on the player's level.

Paul

  • Captain of a squad of knights.
  • Will eventually allow you to store your items in a chest.

Gran

  • The town blacksmith.
  • Sells a variety of equipment, depending on your character's level.

Susan

  • A mysterious witch.
  • Sells a variety of potions, crystals and stones.
  • Grants the player access to composition.

Anna

  • An energetic little girl.

[]

Quests[]

The game progresses by completing quests one after another.

Quests are obtained from villagers. When someone has a quest for you, there will be an exclamation mark (!) over their head. When you talk to the villager, he/she will tell you the details of the quest. You can accept or refuse to do the quest.

If you accept it, the quest details will be listed in your Quest panel (hit N to view).

If you refuse to do the quest, you may talk to the villager again and he/she will tell you about the quest again.

After accepting a quest, the villager will have a question mark (?) over his/her head.

When you complete a quest, you will receive a reward.

[]

Quest Data[]

# Chapter Quest Villager Details Required Location Reward
01 I Equip a Weapon Wayne Buy a weapon from blacksmith Gran and equip it. Then go talk to Wayne. Main Village 10 XP
02 I Kill 3 lv. 1 Slime Wayne Kill 3 lv. 1 Slime then go back to see Wayne. Main Plain Arcuz 100 Gold
03 I Kill 10 lv. 1 Slimes Wayne Kill 10 lv. 1 Slimes then go to talk with Wayne. Main Plain Arcuz 100 XP
04 I Level-up & Skill Point Wayne Distribute 5 attribute points & 1 skill point then talk with Wayne. Main Village

5 CP

1 AP

05 I Weapon Composition Wayne Go to talk with Susan, compose 2 small crystals of fire with Stone of Blessing to your weapon then go talk to Wayne. Main Village 400 Gold
06 ll Robbed Goods Kimura Get back Chung's goods from the Goblin's in the North. Optional North Forest +2 Pilot Goggles
07 ll Don't be Proud Paul Kill 20 Lv. 7 Wolf then talk with paul. Main South/Gino Mountain. +3 Leather Gloves
08 ll Susan's Honey Susan Kill the Puple wasp in Rose Forest in the upper right corner main Rose Forest Silver Bracelet
09 ll Teddy Bear Anna Look for Anna's teddy bear at the Silent Hill. Optional Silent Hill Soul Stone
10 ll Bet between Two Men Kimura Kill 100 slimes in 5 minutes then show off in front of Kumera. Optional Plain Arcuz Leather Belt
11 II Purpose Of Saving Chung Save 3,000 gold for Chung and you may get a brilliant weapon from him! Optional n/a +2 Assassin
12 II Flickering Ironstone Gran Look for Ironstone for Gran in the Mystery Cave in the north. Optional Mystery Cave +2 Axe of Berserk
13 II Chemistry Lesson Susan Compose a large potion of rejuvenation for Susan. Optional n/a
14 II Horn of Courage Kimura Help Kimura find 12 Centaur horns. Main Goethe Grass
15 III Missing of Anna Wayne Go to the Sadness Forest and bring Anna back to Wayne. Main Sadness Forest
16 III End-result of Anna's Heart Anna Go to the Sadness Forest to look for tracks of Anna's parents. Main Sadness Forest
17 Gran's Effort Gran Help Gran composing Lv. 2 Defense Bonus (%) and Lv. 2 Chance of Block shield. Optional n/a

1 AP

knight's gauntlet

18 IV Regain Courage Kimura Get Kimura's sword back from the Guilty Forest in the South East. Main Guilty Forest
19 IV Re-see Brightness Susan Get Susan's eyes back from the Centaur Forest in the North West. Main Centaur Forest

2000 XP

2 Stones of Holy

20 IV Rest of the Sould Paul Help Paul give the skeleton knights in the Rest Valley one last decisive blow. Main Rest Valley
21 V Zack's Letter Paul Give the letter to Wayne to see if it is Zack's handwriting. Main Village 3000 XP
22 V The Old Scroll Paul Go get the Old Scroll in the Magic Cave to the North of Centaur Forest. Main Magic Cave

4000 XP

5 CP

23 V The Truth Paul Ask Susan to translate the Old Scroll Main Village 1000 XP
24 V Smash the Evil Paul Find the stone of Nirvana in the Abandoned Mine in the South Main Abandoned Mine

5000 XP

1 AP

25 V Song of the Valley Paul The final battle is at the deeper Rest Valley. Defeat the Double-headed Giant, get the key from the dungeon and bring back peace to this land. Main Deeper Rest Valley The End

[]

Quest Panel (N)[]

Access this screen by hitting N:

Arcuz quest

Arcuz: Quest Panel

Your quest panel shows all quests you have had assigned to you in the current chapter.

A check mark indicates that the quest has been completed.

Click on the quest for more information.

[]

Character Screen (C)[]

Arcuz char

Arcuz: Character Screen

  • Name: Your character's name.
  • Level: Your current level.
  • Hit Point: Your hit points (HP).
  • Skill Point: Your skill points (SP).
  • Armor: Your armor points.
  • Magic Resist: The chance (in percentage) that you will resist magical attacks.
  • Experience: The amount of experience you currently have and the amount needed to level up.
  • Points Remaining: The amount of character points left to spend.
  • Accept: This will only show if you've spent character points; click this to save you changes.
  • X: Close the character window.

[]

Character Points (CP)[]

Every time you level up, you gain 5 Character Points (CP). They can be distributed between the 4 stats: Strength, Agility, Constitution and Luck.

Each stat provides its own effects:

Strength:

  • Each point adds 0.5 to minimum attack damage and 1 to maximum attack damage
  • Each point adds 5 to maximum encumbrance

Agility:

  • Each point adds 2 to defense
  • Each point increases block rate by 0.1%

Constitution:

  • Each point increases Max HP by 10
  • Each point increases Max SP by 3

Luck:

  • Each point increases critical hit chance by 0.25%; every 1 luck adds 0.25% to critical hit chance
  • Luck increases the drop rate of items

[]

Crystals[]

There are four types of elemental crystals: wind, earth, fire and water. These are used to upgrade your equipment during composition. You can buy crystals of various sizes and elements from Susan.


  • Small crystals cost 100 gold.
  • Medium crystals cost 200 gold.
  • Large crystals cost 300 gold.

[]

Stones

There are three types of stones: Stones of Blessing, Stones of Soul and Stones of Holy. These are used in upgrading equipment during composition. Stones of varying quality can be bought from Susan.

  • Stones of Blessing cost 600 (1000)gold
  • Stones of Soul cost 3000 gold
  • Stones of Holy cost 8000 gold

[]

Composition[]

Composition involves using elemental crystals and stones to create powerful equipment by increasing its attributes and adding beneficial effects. You may also create larger crystals, powerful stones, and more potent potions through composition.


Crystals:

100% Chance of Success:

Small Crystal + Small Crystal + Small Crystal = Medium Crystal

Medium Crystal + Medium Crystal + Medium Crystal = Large Crystal


50% Chance of Success

Small Crystal + Small Crystal = Medium Crystal

Medium Crystal + Medium Crystal = Large Crystal


25% Chance of Success

Small Crystal = Medium Crystal

Medium Crystal = Large Crystal


Stones:

100% Chance of Success

Stone of Blessing + Stone of Blessing + Stone of Blessing = Stone of Soul

Stone of Soul + Stone of Soul + Stone of Soul = Stone of Holy


50% Chance of Success

Stone of Blessing + Stone of Blessing = Stone of Soul

Stone of Soul + Stone of Soul = Stone of Holy


25% Chance of Success

Stone of Blessing = Stone of Soul

Stone of Soul = Stone of Holy


Potions:

100% Chance of Success

Small Potion of Healing + Small Potion of Healing = Medium Potion of Healing

Medium Potion of Healing + Medium Potion of Healing = Large Potion of Healing


Small Potion of Mana + Small Potion of Mana = Medium Potion of Mana

Medium Potion of Mana + Medium Potion of Mana = Large Potion of Mana


Small Potion of Healing + Small Potion of Mana = Small Potion of Rejuvenation

Medium Potion of Healing + Medium Potion of Mana = Medium Potion of Rejuvenation

Large Potion of Healing + Large Potion of Mana = Large Potion of Rejuvenation

Small Potion of Rejuvenation + Small Potion of Rejuvenation = Medium Potion of Rejuvenation

Medium Potion of Rejuvenation + Medium Potion of Rejuvenation = Large Potion of Rejuvenation


Large Potion of Rejuvenation + Large Potion of Rejuvenation + Large Potion of Rejuvenation + Large Potion of Rejuvenation = Large Potion of Resurrection


25% Chance of Success

Small Potion of Healing = Medium Potion of Healing

Medium Potion of Healing = Large Potion of Healing


Small Potion of Mana = Medium Potion of Mana

Medium Potion of Mana = Large Potion of Mana


Small Potion of Rejuvenation = Medium Potion of Rejuvenation

Medium Potion of Rejuvenation = Large Potion of Rejuvenation

Equipment Composition[]

Each piece of equipment will have a certain amount of "composition" points. These points indicate how many times the equipment can be composed. For example: a sword has that the stat "Compose:3" means that it can only be used in composition another 3 times.

Upgrading your equipment's level (+1, +2, etc.) does not decrease that item's composition points.

When composing with equipment, you must upgrade them in steps. You cannot upgrade from lv1 straight to lv3; you must upgrade to lv2 before you can get to lv3.

If your lv4 composition fails, all of your equipment effects will disappear. Your number of compositions on that piece of equipment will not reset.

If you fail an upgrade to your equipment's level, it will consume the stones used; no upgrade will be made.


The following applies to all equipment:

Small Crystal + Small Crystal + Stone of Blessing = lv1 Effect

Medium Crystal + Medium Crystal + Stone of Blessing = lv2 Effect

Large Crystal + Large Crystal + Stone of Soul = lv3 Effect

Large Crystal + Large Crystal + Stone of Holy = lv4 Effect (after lv3; 50% chance)


Stone of Blessing + Stone of Soul + Stone of Holy = +1 to Equipment

Weapons get an increase to attack. Armor gets in increase to defense; shields also get an increase to block chance (+2%?) along with defense.

+0 to +1 = 100% chance

+1 to +2 = 80% chance

+2 to +3 = 50% chance

+3 to +4 = 30% chance

+4 to +5 = 20% chance



Weapons:

This includes blades, swords and axes.

Combinations

Fire + Fire = Fire Element (High elemental damage)

Water + Water = Ice Element (Chance to slow enemy movement speed)

Water + Wind = Thunder Element (Chance to stun enemies)

Earth + Wind = Poison Element (Inflicts damage over time)

Fire + Earth = Attack Bonus (Fixed amount; +5 damage per level)

Fire + Wind = Increases SP recovery rate

Wind + Wind = Increases HP recovery rate

Earth + Water = Increases drop rate (+5 per level)

Earth + Earth = Increases critical hit chance (+3% per level)

Fire + Water = Attack Bonus (Percent increase; +10% per level)


Armor:

This includes helmets, body armor, gloves, shields and boots.

Combinations

Fire + Fire = Increases Max SP (+10% each level)

Water + Water = Increases Max HP (+10% each level)

Water + Wind = Gain back some HP after killing an enemy (+5 HP gained each level)

Fire + Wind = Gain back some SP after killing an enemy (+4 SP gained each level)

Fire + Earth = Increases block chance for shields (+3% chance each level; only works for shields)

Earth + Wind = Defense Bonus (Percentage increase; +10% per level)

Earth + Earth = Defense Bonus (Fixed amount; +5 per level)

Fire + Water = Magic Defense Bonus (+3% each level)

Wind + Wind = Increases critical hit chance (+3% chance per level)

Earth + Water = Increases drop rate (+5 per level)


Accessories

Includes necklaces, bracelets, rings and belts.

Combinations

Fire + Fire = Increases SP recovery rate

Water + Water = Increases HP recovery rate

Wind + Wind = Increases critical hit chance (+3% per level)

Fire + Earth = Defense Bonus (Percent increase; +10% per level)

Earth + Water = Increases drop rate (+5 per level)

Earth + Earth = Increases maximum Encumbrance (+50 per level)

Fire + Water = Attack Bonus (Percent increase; +10% per level)

[]

Hints and Tips[]

May contain bugs and spoilers.

  • If you wish to buy a crystal or stone from Susan, buy it by dragging it rather than double-clicking. This will make it so that when you close the shop window and re-enter it, the crystal/stone will reappear, allowing you to purchase it again. This makes it easy to stock up on precious crystals and stones.
  • Exit and re-enter the town to reset the merchants' inventory. This can be repeated if you're looking for a specific stone/crystal from Susan or if you're searching for a powerful weapon to stock at the rare equipment dealer.
  • Try to buy your wares from the rare equipment dealer. You can get items with up to 5 enchantments already on it, and it will still have the maximum amount of composes for you to use. This means that you can potentially have up to 10 enchantments on that one piece of equipment! Upgrades (+1, +2, etc.) do not use up composition points, making it much more worthwhile than buying equipment from the blacksmith.
  • Gold (rare) shields start off with 25% block rate; a +3 shield with lv3 Block Chance along with an increased agility stat can easily reach block rates of over 50%. A low-level shield with extremely high block rates could potentially out-match the higher level shields.
  • Using stones to upgrade your equipment's level (+1, +2, +3, etc.) does not affect your equipment's composition points. Only enchantments decrease your composition points.
  • It is advisable to use your lv3 and lv4 enchantments on much higher level equipment.
  • As you progress the story, Paul (the NPC at the southwestern part of the village) will grant you a storage chest. This happens somewhere between Chapters 2 and 3.

Hostiles NPCs[]

Always the element level is 2. Slimes: They are fast creatures (without including lvl1 or 5) They are equilibrated about life, defense and strength.

Slimes:  Magic helps defeat them more easily ... and if you can be quick enough, just move out of their way...also barely move your way into a screen/room and tackle them one at a time.

Wolves: L7 and up, tough to beat, use beserk  or use suggestions from other members.

Advertisement